Reference worldToScreen()

worldToScreen()

Converts 3D world coordinates to 2D screen coordinates.

This function takes a 3D vector and converts its coordinates from the world space to screen space. This can be useful for placing 2D elements in a 3D scene or for determining the screen position of 3D objects.

Examples

Syntax

worldToScreen(x, y, [z])

Parameters

x
Number|p5.Vector: The x coordinate in world space. (Or a vector for all three coordinates.)
y
Number: The y coordinate in world space.
z
Number: The z coordinate in world space.

Returns

p5.Vector: A vector containing the 2D screen coordinates.
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