Reference vertex()

vertex()

Adds a vertex to a custom shape.

vertex() sets the coordinates of vertices drawn between the beginShape() and endShape() functions.

The first two parameters, x and y, set the x- and y-coordinates of the vertex.

The third parameter, z, is optional. It sets the z-coordinate of the vertex in WebGL mode. By default, z is 0.

The fourth and fifth parameters, u and v, are also optional. They set the u- and v-coordinates for the vertex’s texture when used with endShape(). By default, u and v are both 0.

Examples

Syntax

vertex(x, y)
vertex(x, y, [u], [v])
vertex(x, y, z, [u], [v])

Parameters

x
Number: x-coordinate of the vertex.
y
Number: y-coordinate of the vertex.
u
Number: u-coordinate of the vertex's texture.
v
Number: v-coordinate of the vertex's texture.
z
Number:
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