This API is experimental
Its behavior may change in a future version of p5.js.
A GLSL-style name for mat4().
Note: mat4x4() can only be used inside a p5.strands shader callback.
Examples
Syntax
mat4x4(values1, values2, ..., valuesn)
Parameters
values1, ..., valuesn
Number: the same values accepted by mat4().
Returns
a 4x4 matrix.
Notice any errors or typos? Please let us know. Please feel free to edit src/strands/strands_transform.js and open a pull request!