This API is experimental
Its behavior may change in a future version of p5.js.
A GLSL-style name for mat3().
Note: mat3x3() can only be used inside a p5.strands shader callback.
Examples
Syntax
mat3x3(values1, values2, ..., valuesn)
Parameters
values1, ..., valuesn
Number: the same values accepted by mat3().
Returns
a 3x3 matrix.
Notice any errors or typos? Please let us know. Please feel free to edit src/strands/strands_transform.js and open a pull request!