Reference getObjectInputs()

getObjectInputs()

Registers a callback to modify the properties of each vertex before any transformations are applied in the vertex shader. This hook can be used inside baseColorShader().modify() and similar shader modify() calls to move, color, or otherwise modify the raw model data. The callback receives an object with the following properties:

  • position: a three-component vector representing the original position of the vertex.
  • normal: a three-component vector representing the direction the surface is facing.
  • texCoord: a two-component vector representing the texture coordinates.
  • color: a four-component vector representing the color of the vertex (red, green, blue, alpha).

Return the modified object to update the vertex.

This hook is available in:

Examples

Syntax

getObjectInputs(callback)

Parameters

callback
Function: A callback function which receives the vertex object and should return it after making any changes.
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