Registers a callback to adjust vertex properties after the model has been transformed by the camera, but before projection, in the vertex shader. This hook can be used inside baseColorShader().modify() and similar shader modify() calls to create effects that depend on the camera's view. The callback receives an object with the following properties:
position: a three-component vector representing the position after camera transformation.normal: a three-component vector representing the normal after camera transformation.texCoord: a two-component vector representing the texture coordinates.color: a four-component vector representing the color of the vertex (red, green, blue, alpha).
Return the modified object to update the vertex.
This hook is available in:
Examples
Syntax
getCameraInputs(callback)
Parameters
Related References
combineColors
Registers a callback to customize how color components are combined in the fragment shader.
getCameraInputs
Registers a callback to adjust vertex properties after the model has been transformed by the camera, but before projection, in the vertex shader.
getColor
Registers a callback to set the final color for each pixel in a filter shader.
getFinalColor
Registers a callback to change the final color of each pixel after all lighting and mixing is done in the fragment shader.