This API is experimental
Its behavior may change in a future version of p5.js.
Returns the default shader used for fills when lights or textures are used.
Calling buildMaterialShader(shaderFunction) is equivalent to calling baseMaterialShader().modify(shaderFunction).
Read the buildMaterialShader reference or call baseMaterialShader().inspectHooks() for more information on what you can do with the base material shader.
Examples
Syntax
baseMaterialShader()
Parameters
Returns
Related References
baseColorShader
Returns the default shader used for fills when no lights or textures are activate.
baseFilterShader
Returns the base shader used for filters.
baseMaterialShader
Returns the default shader used for fills when lights or textures are used.
baseNormalShader
Returns the default shader used for fills when normalMaterial() is activated.