Referencia baseStrokeShader()

baseStrokeShader()

This API is experimental

Its behavior may change in a future version of p5.js.

Returns the default shader used for strokes.

Calling buildStrokeShader(shaderFunction) is equivalent to calling baseStrokeShader().modify(shaderFunction).

Read the buildStrokeShader reference or call baseStrokeShader().inspectHooks() for more information on what you can do with the base material shader.

Ejemplos

Sintaxis

baseStrokeShader()

Parámetros

Returns

p5.Shader: The base material shader.
Notice any errors or typos? Please let us know. Please feel free to edit src/webgl/material.js and open a pull request!

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